Inverse-CFDG, or Japanese Manhole Covers
Posted: Wed Jul 06, 2005 12:39 pm
First off, AWESOME work guys. I've always tried to get my head around building organic structures using only digital tools and otherwise pure random numbers. Anybody who can give tools to users that allows them to be expressive deserves praise in my book.
The first thing I thought of when I saw some of the examples is Japanese Manhole Covers (non-english pages).
It seems to me that the only way to draw these is to go backwards... start with an outer circle, and then use nested decomposition.
For the first example, the first thing you'd probably do is pop out the center circle, so the entire center can be filled with the flower. For the second example, the first thing you'd do is split it into 3 wedges. For the third example, the first thing you'd do is pop out the center, and then break the outer part into 5 wedges. And then, from there, each subsequent piece would be further broken apart, until you either stop recursing (as with these real-life examples), or get to very small sizes (as in the many wonderful CFDG examples).
Anyway, I don't know if this fits within the Suggestions must remain context free! rule, but if it isn't, somebody should still build a separate program that was capable of drawing randomized japanese manhole covers.
Also, this idea would probably require formal polygons, though the reverse isn't true.
The first thing I thought of when I saw some of the examples is Japanese Manhole Covers (non-english pages).
It seems to me that the only way to draw these is to go backwards... start with an outer circle, and then use nested decomposition.
For the first example, the first thing you'd probably do is pop out the center circle, so the entire center can be filled with the flower. For the second example, the first thing you'd do is split it into 3 wedges. For the third example, the first thing you'd do is pop out the center, and then break the outer part into 5 wedges. And then, from there, each subsequent piece would be further broken apart, until you either stop recursing (as with these real-life examples), or get to very small sizes (as in the many wonderful CFDG examples).
Anyway, I don't know if this fits within the Suggestions must remain context free! rule, but if it isn't, somebody should still build a separate program that was capable of drawing randomized japanese manhole covers.
Also, this idea would probably require formal polygons, though the reverse isn't true.