Vector Based output

Let the developers know what you think of the software and what can be done to either improve the CFDG language or the Context Free program.

Moderators: MtnViewJohn, chris, mtnviewmark

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macdog

Vector Based output

Post by macdog »

First, AWESOME program.

Second, Some form of vector based output (.ai, .eps, .pdf) would make it infinitely more awesome...
resolution independent images are so much more versitile. : )

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lagroue
Posts: 114
Joined: Wed Jul 06, 2005 11:33 pm
Location: Paris, France
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Re: Vector Based output

Post by lagroue »

macdog wrote:First, AWESOME program.

Second, Some form of vector based output (.ai, .eps, .pdf) would make it infinitely more awesome...
resolution independent images are so much more versitile. : )
I totally agree on first assertion :o , and second request :)

Of course some limit has to be expressed, so that evaluation of tiny rules can be stopped, just as in pixel rendering.

Three methods ?
- maximum shape count
- iteration count (to be compared with the step mode request)
- ratio between widest and tiniest shape radius (eg stop at 1/10^6)

On the iteration count topic, let me recommend you the Game of Life program named LifeLab. Their Control menu is very well designed.

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aaronstj
Posts: 66
Joined: Wed Jul 06, 2005 11:34 am
Location: Seattle

Post by aaronstj »

I thing it should work the same way as the real program: shapes/rules smaller than a certain franction of the "world" are dropped.

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