Page 1 of 1

Vector Based output

Posted: Tue Jul 05, 2005 3:53 pm
by macdog
First, AWESOME program.

Second, Some form of vector based output (.ai, .eps, .pdf) would make it infinitely more awesome...
resolution independent images are so much more versitile. : )

Re: Vector Based output

Posted: Fri Jul 08, 2005 7:31 am
by lagroue
macdog wrote:First, AWESOME program.

Second, Some form of vector based output (.ai, .eps, .pdf) would make it infinitely more awesome...
resolution independent images are so much more versitile. : )
I totally agree on first assertion :o , and second request :)

Of course some limit has to be expressed, so that evaluation of tiny rules can be stopped, just as in pixel rendering.

Three methods ?
- maximum shape count
- iteration count (to be compared with the step mode request)
- ratio between widest and tiniest shape radius (eg stop at 1/10^6)

On the iteration count topic, let me recommend you the Game of Life program named LifeLab. Their Control menu is very well designed.

Posted: Fri Jul 08, 2005 10:29 am
by aaronstj
I thing it should work the same way as the real program: shapes/rules smaller than a certain franction of the "world" are dropped.