Hello!
Was thinking the other night, as i watched the beautiful cfgd program for MAC OS X, wow, how good would it be if i could output a png file for every re-scaling, and then re-arrange into a animation in somthing like after fx..., the possibilitys for motion design are fantastic...
anyway, i wouldn´t know how to do the neccesary c++ (am having a hard time keeping up with cfdg!) but would really like to make some nice animations...
Animated CFGD?
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Animated CFGD?
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umm, wrong catagory maybe...
have just noticed these should be in the features discussion section, sorry, long day of work... Perhaps admin could move it if they see fit.
when everything is connected, for better or for worse, everything matters.
nice!
Hey Mark, Glad you like the idea!
I would guess it´s not that hard to make cfgd do this (say´s the person who isn´t going to write it!).
I look forward to seeing this in action!
Also, i have been using the alpha release to make still layers for animation, but have found after one render with dimensions (1024 x 576)
and one save image, it will always crash on the next attempt to save image...
As per usual, i haven´t filed a crash report, like it asks me if i want to... would this be of help to you, or anything else for that matter...
Many thanks
I would guess it´s not that hard to make cfgd do this (say´s the person who isn´t going to write it!).
I look forward to seeing this in action!
Also, i have been using the alpha release to make still layers for animation, but have found after one render with dimensions (1024 x 576)
and one save image, it will always crash on the next attempt to save image...
As per usual, i haven´t filed a crash report, like it asks me if i want to... would this be of help to you, or anything else for that matter...
Many thanks
when everything is connected, for better or for worse, everything matters.
- mtnviewmark
- Site Admin
- Posts: 81
- Joined: Wed May 04, 2005 12:46 pm
- Location: Mountain View, CA
- Contact:
nice!
Cool Beans!
Peace and love...
Peace and love...
when everything is connected, for better or for worse, everything matters.
Is there still any effort in making a sequential output?
first. Thanks for the great work done so far!
How about sequential output to numbered files or to uncompressed RGB movies (which would be the better alternative so you can compress the movie how you want e.g. with VirtualDub)?
This would be great.
I browsed the forums and found some previous suggestions for this feature.
The suggested parameters would be:
- final render size
- initial step size to render
- step size modifier ( linear factor , cubic...)
thanks again
Max
How about sequential output to numbered files or to uncompressed RGB movies (which would be the better alternative so you can compress the movie how you want e.g. with VirtualDub)?
This would be great.
I browsed the forums and found some previous suggestions for this feature.
The suggested parameters would be:
- final render size
- initial step size to render
- step size modifier ( linear factor , cubic...)
thanks again
Max
Making "animation" a reality
Ok, so I'm new to Context Free, and I've fallen in love. I feel like a kid with a turtle and a pen all over again, but the possibilities are much cooler. I had a few thoughts occur in making animation in CF a reality:
I don't know what others are thinking in terms of animation in CF, but I immediately thought of generating multiple renderings as frames in an animation. A lot of the basic functionality required to make that a reality could be done by adding some program control to the grammar.
As far as animating individual renderings... that seems a little more complex. Reading the postings about output to .ps is illuminating, though. Does the use of iteration in the source mean that during each iteration an optional "save image" with the iteration number appended to the filename could occur? This could be added to the .cfdg grammar as well as a switch in startshape. No?
Just thoughts at this point. Keep up the good work, guys. I have the feeling the surface is just being scratched at this point.
I don't know what others are thinking in terms of animation in CF, but I immediately thought of generating multiple renderings as frames in an animation. A lot of the basic functionality required to make that a reality could be done by adding some program control to the grammar.
- So, a few of the menu commands could be scriptable within a .cfdg file, namely "Render with dimensions" and "save image".
- A simple looping mechanism, such as loop {n_frames} to specify the length of a given animation, and the n_frames variable for a given iteration could then be appended to the file name when saving.
- A set of global constants defining standard video output resolutions would be awesome. It might also be nice to set a default resolution for a given .cfdg file.
As far as animating individual renderings... that seems a little more complex. Reading the postings about output to .ps is illuminating, though. Does the use of iteration in the source mean that during each iteration an optional "save image" with the iteration number appended to the filename could occur? This could be added to the .cfdg grammar as well as a switch in startshape. No?
Just thoughts at this point. Keep up the good work, guys. I have the feeling the surface is just being scratched at this point.
Standard video resolutions
BTW, this wikipedia article has a nice comprehensive list of standard video resolutions: http://en.wikipedia.org/wiki/Display_resolution