Background alpha -1 forces tiling

If you're having trouble using Context Free or don't understand the language, ask for help here.

Moderators: chris, MtnViewMark, MtnViewJohn

Post Reply
eos4life
Posts: 2
Joined: Fri Dec 23, 2005 4:33 pm

Background alpha -1 forces tiling

Post by eos4life » Fri Aug 17, 2012 7:27 am

When I set CF::Background = [ a -1 ]
the file renders with tiling, even though I have not set tiling in file.
How can I render and image with a transparent alpha for the background and no tiling?

User avatar
MtnViewJohn
Site Admin
Posts: 836
Joined: Fri May 06, 2005 2:26 pm
Location: Mountain View, California
Contact:

Re: Background alpha -1 forces tiling

Post by MtnViewJohn » Sat Aug 18, 2012 11:55 pm

Can you reply with a cfdg file the shows this problem? I can't reproduce it on my mac.

User avatar
MtnViewJohn
Site Admin
Posts: 836
Joined: Fri May 06, 2005 2:26 pm
Location: Mountain View, California
Contact:

Re: Background alpha -1 forces tiling

Post by MtnViewJohn » Wed Aug 22, 2012 9:43 am

OK. There is a major memory corruption issue with 32-bit images. Context Free is only allocating 75% of the memory needed to store the bitmap. It then proceeds to stomp on whatever variables are stored just after the bitmap. The severity of this memory corruption is OS dependent. Nothing bad seems to happen on Mac or Linux. But random bad things happen with Windows. I will get out a new release very soon.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests