Hi,
i would like to find a solution to make the animation more fluid...
for an example, when a shape appears like a square....i would to see it little by little...
like first ths square is white and then darder and darker to obtain the final shape colored...
The problem is i don't know how to do to export this function after for all the cfdg files...????
Maybe there's a possiblity in context 3 to decide the way the form appears like a square is a composition of line? or X squares which are darker and darker?
Do you understand my problem?
THANKS ALOT for your answer(s) or/and thinking(s)
ddm
fluidity
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In CF3.0 you will be able to dictate exactly when in the animation time-line a shape starts and stops being drawn.
In your example you would draw the square progressively darker and at later animation times. You could also make it fade out again by specifying progressively earlier animation times for when the darker squares stop being drawn.
In your example you would draw the square progressively darker and at later animation times. You could also make it fade out again by specifying progressively earlier animation times for when the darker squares stop being drawn.