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Golden textures

Posted: Mon Jul 25, 2005 7:47 am
by lagroue
Let's go into standard cfdg color, now that it's a feature !

Based on Age of the machines and White noise :

Image

Code: Select all

startshape scene { color }

rule scene {
	SQUARE { x 0.5 y 0.5 s 2 hue 240 sat 1 b 0.3}
	rectangle { x 0 y 0 sat 1 b 0 hue 0 s 0.71 1}
	rectangle { x 1 y 0 sat 0 b 1 hue 0 s 0.71 1}
	rectangle { x 0 y 1 sat 1 b 1 hue 0 s 0.71 1}
	rectangle { x 1 y 1 sat 0 b 0 hue 0 s 0.71 1}
}

rule rectangle {
	SQUARE {  }
	rectangle [ r 90 s 0.71 y 0.5 alpha -0.4 b -0.1 sat -0.2 hue -4]
	rectangle [ r -90 s 0.71 y 0.5 alpha 0.02 b 0.2 sat 0.3 hue 4]
}

rule rectangle {
	SQUARE {  }
	rectangle [ r -90 s 0.71 y 0.5 alpha -0.4 b -0.1 sat -0.2 hue -4]
	rectangle [ r 90 s 0.71 y 0.5 alpha 0.02 b 0.2 sat 0.3 hue 4]
}

Posted: Mon Jul 25, 2005 11:47 am
by mtnviewmark
That is inspiring! I'm so glad the first posted color CFDG wasn't garish walk through hue space....

Posted: Mon Jul 25, 2005 3:14 pm
by aaronstj
Hey, I'll have you know I designed that loud rainbow style just to make sure color was working. Blame MtnViewJohn for keeping it. :wink:

Posted: Tue Jul 26, 2005 1:50 am
by lagroue
MtnViewMark wrote:I'm so glad the first posted color CFDG wasn't garish walk through hue space....
I'm so glad I was able to get this hue range ! 8)
Alpha blocked the blue side, and scale the green one... :?
MtnViewJohn's topic in the Discussion forum addresses such problems. :D

Posted: Tue Jul 26, 2005 10:54 am
by MtnViewJohn
I'm so glad the first posted color CFDG wasn't [a] garish walk through hue space....

Yes, we had to wait for the second post. How does that foot taste? :wink:

Posted: Tue Jul 26, 2005 11:41 am
by lagroue
MtnViewJohn wrote:
I'm so glad the first posted color CFDG wasn't [a] garish walk through hue space....

Yes, we had to wait for the second post. How does that foot taste? :wink:
:shock: This forum gets more and more intimate...
Btw, say hello to Kyle ! :wink: