Color
Posted: Sat Jul 23, 2005 8:59 am
Inspired by the colorization method of Buddhabrot, I tried it with slight variations on the same rules.
Code for the flower is found in the "Softness" topic, code for the glass mountain is below.
I produce 3 pictures, each from the same variation of the same code, only with slight changes in line thickness. Then I rearranged them in Photoshop, as red, blue and green channels of a single picture.
Code for the flower is found in the "Softness" topic, code for the glass mountain is below.
I produce 3 pictures, each from the same variation of the same code, only with slight changes in line thickness. Then I rearranged them in Photoshop, as red, blue and green channels of a single picture.
Code: Select all
startshape scene
rule scene {
tree {Â flip 0}
}
rule tree {
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
treeElement { }
}
rule treeElement {
path { b 1 }
path { s 0.9 1 b 0}
}
rule path { path1 {Â } }
rule path { path3 {Â } }
rule path1 0.01 { path3 { } }
rule path3 0.01 { path1 { } }
rule path1 {
SQUARE { s 0.0004 1 }
path1 { x 0.003 y 0.0015 s 0.997 skew 0.23 -0 }
}
rule path3 {
SQUARE { s 0.0004 1 }
path3 { x -0.003 y 0.0015 s 0.997 skew -0.23 0}
}